The baking pipeline Blender should be born with.

Multiple objects, multiple materials, multiple shaders?

A PBR baker that bakes ANYTHING with a button.

Whatever needs baking. Whoever needs baking.

free and open source

Baking anything with a button, anytime. Multiple materials on an object? Thats our problem.

Many objects? With many materials? With many shaders in each material? An button!

Speed

Reusing Blenders existing baking system with automated node setups, alows this baker to use the existing baking syatem without the buggy interface.

Any Node

Even when your blending together shaders, The Better Baker turns it all into one, flawless map, flawlessly.

BSDF's

Even the Metalic BSDF(using principaled BSDF is recomended, but its OK to be lazy sometimes).

Objects

Some objects belong together. But they need to stay appart? The Better Baker bakes anyone you feel like selecting.

Sizes

Textures to infinity. We are not mad, so we haven't TRIED to bake in 83K. But we dont stop you either.